Game Art : A History
As a game artist, I’ve worked on many games in many genre’s over the last 20 years. I started with life drawing and portraits, and went onto Computer Aided Design (CAD) and technical drawing. Then I...
View ArticleAmbient Occlusion part 2
Ambient Occlusion (AO): Why it’s needed. Last time we talked about Ambient Occlusion in Game Art (Part 1), let’s delve a little deeper. When we first look at objects, for a fraction of a second, we...
View ArticleThe Game Design Summer Intensive Experience 2013
During the week of July 8 to 12, 2013, the Game Design program at Vancouver Film School, located in Vancouver’s Chinatown district, welcomed 15 brave explorers to its Game Design Summer Intensive...
View ArticleLevel Design, Game Programming, or Game Art?
It’s about time to choose streams now. The time flies so fast. 4 months passed, since I have studied here. Term 2 is going end. Term 3 with more specialized courses is coming. To become more...
View Article3D Pipeline Process: Tips & Tricks
Often-times students ask me what the process is of creating art and getting it in-game. The plethora of tools available for artists to use these days means that there is really no one true answer to...
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